Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Wait up to 30 seconds for the Player to finish loading
4. Observe the Player
Expected result: The Player screen is white
Actual result: The Player screen flashes black and white or displays a black screen and “RenderTexture.Create failed: depth/stencil format unsupported - D32 SFloat S8 UInt (94). There is no compatible format on this platform or this fallback to a compatible format is disabled in the import inspector.” is constantly logged in the device’s logcat
Reproducible with: 6000.0.0b12, 6000.0.0b15
Not reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 2023.3.0a10
Could not test with: 2023.3.0a11-2023.3.0a16 (The Editor crashes when building), 2023.3.0a17-6000.0.0b11 (“The UniversalRenderPipelineGlobalSettings with 'UniversalRenderPipelineGlobalSettings(Assets/UniversalRenderPipelineGlobalSettings.asset)' is not at last version.” build error)
Reproducible on: MacOS Sonoma 14.4.1 (Intel), Windows 11 (user’s)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00146, Htc 10 (HTC 10), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Xiaomi Mi 9 (user’s)
Not reproducible with these devices:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00375, iPhone 12 mini
Notes:
- The issue is not reproducible on MacOS Sonoma 14.4.1 (Intel) Buildtime, Standalone Runtime
- The issue is reproducible on both the Release and Development type builds
- In the 2021.3.37f1 version, the Player screen is blue