A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported happening when:
1. Using the Animator windows and making transitions between animations
2. Using the Animation window
3. Working on/saving a script (using Rider or Visual Studio)
4. Working on a Prefab Asset
Reproducible with: 2021.3.7f1
Not reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Fixed in: 2021.3.8f1
Reproduced on: Windows 10, Windows 11 (by reporters)
Not reproducible on: No other environment tested
Notes:
1. The determination of the 'Fixed in' versions was made based on an analysis of the last known versions that were affected by the issue
2. CQA could not reproduce the issue locally
First few lines of Stack Trace:
{{0x00007ff707a6f515 (Unity) scripting_object_get_class }}
{{0x00007ff707a68974 (Unity) Scripting::FindObjectsOfType }}
{{0x00007ff707980fc5 (Unity) Resources_Bindings::FindObjectsOfTypeAll }}
{{0x00007ff706c2670e (Unity) ResourcesAPIInternal_CUSTOM_FindObjectsOfTypeAll }}
0x0000026e1eb8008a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.ResourcesAPIInternal:FindObjectsOfTypeAll (System.Type)