Steps to reproduce:
- Import the attached package
- Open New VFX.vfx
- Save it
- Observe that errors are thrown to the console
Actual results: KeyNotFoundException: The given key 'SkinnedMeshRenderer' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <819cf46d02f74ba4ae2d757a73aa5ae9>:0)
VFXSlotContainerEditor+Styles.DataTypeLabel (System.String Label, UnityEngine.VFX.VFXValueType type, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at ./Library/PackageCache/com.unity.visualeffectgraph@14.0.11/Editor/Inspector/VFXSlotContainerEditor.cs:461)
VFXBlockEditor.OnInspectorGUI () (at ./Library/PackageCache/com.unity.visualeffectgraph@14.0.11/Editor/Inspector/VFXBlockEditor.cs:63)
UnityEditor.UIElements.InspectorElement+<>c_DisplayClass77_0.<CreateInspectorElementUsingIMGUI>b_0 () (at <1a495ea831cb41c29219448a6a4f8f8c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Reproducible with versions: 2022.3.54f1, 6000.0.33f1, 6000.2.0a9
Tested on (OS): windows
Notes: