A recurring crash in the Unity Editor has been observed, affecting various standard workflows. These crashes have been reported to happen when:
- Modifying the layout
- Undoing specific actions
- Adding GameObjects to the scene
- Enabling/disabling GameObjects
Reproducible with: 6000.3.0b2-6000.3.11f1, 6000.4.0a5, 6000.5.0a5 (Sentry data)
Reproducible on: Windows 10, Windows 11
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of stacktrace:
0x00007FFB00A4D91D (Unity) ContainerWindow::DoActivateAndBringToFront
0x00007FFB00A4C853 (Unity) ContainerPlatform::ContainerWndProc
0x00007FFB8F0781D6 (USER32) CallWindowProcW
0x00007FFB8F077A5C (USER32) SendMessageW
0x00007FFB8F0A8EB3 (USER32) GetWindowDpiAwarenessContext