Unity Issue Tracker - The Editor crashes on RaiseException when Baking Probe Volumes
Closed
UUM-68294
The Editor crashes on RaiseException when Baking Probe Volumes
Unity: Lighting
Won't Fix
6.0.X
2023.3.X
2023.2.X
Cancelling this port, as the issue will be addressed in the 6000.0.x port
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the “crash“ project
2. Open the “Forest_EnvironmentSample“ scene
3. Navigate to Window → Rendering → Lighting
4. On the Lighting window navigate to Probe Volumes
5. Press "Generate Lighting"
Expected result: The Editor continues to run
Actual result: The Editor crashes
Reproducible with: 2023.2.17f1, 6000.0.0b14
Could not test with: 2021.3.36f1, 2022.3.23f1 (errors)
Reproducible on: Windows 10 (if the device has 16GB of RAM)
Not reproducible on: Windows 10, Windows 11 (if the RAM is more than 16GB)
First few lines of Stack Trace:
0x00007FFE24B55B0C (KERNELBASE) RaiseException
0x00007FFD8E917A92 (Unity) LaunchBugReporter
0x00007FFD8E326ED7 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFD8E327A3F (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFD8F022E1A (Unity) DebugStringToFilePostprocessedStacktrace
Notes:
The exact issue could not be reproduced by CQA as the crash on our end was different
On 2023.2.23f1 the Editor crashed with an error popup and no stack trace
On 6000.0.0b14 the Editor crashed with a Stack Trace however, it was different from the user’s
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