Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open the “Assets/Scripts/Saving & Loading/SplashScreen.cs“ script in Visual Studio
3. Add a breakpoint on line 14 and attach it to Unity
4. In the Editor Enable debugging for this session and enter the Play mode
5. When it hits the Breakpoint add “IStorage.CanStore“ to “Watch 1“
Expected result: an error appears or debugging stops without crashing the editor
Actual result: Editor crashes
Reproducible with: 6000.0.38f1, 6000.1.0b6, 6000.2.0a4
Couldn’t test with: 2022.3.57f1 - Console errors
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace: