Steps to reproduce:
- import the provided unity package
- open the scene named VFXG_BugRepro_Strip_GpuEvent_instancing
- observe the VFX in Game view.
Actual results:
The Strips are all over the place and the rendering is wrong when instancing is activated
Expected results:
The strip should be properly distributed and look like a fireworks with or without instancing activated.
Reproducible with versions: 6000.2.0a4.94 and 6.1.0b6
Can't Reproduce with : 6000.1.0a7
Based on the Unity version, the regression seems to happened between:
6000.1.0a7 and 6.1.0b6
*[Internal link]
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One of the culprits could be 6000.1.0a9 with the PR related to GPUEvent and instancing.
Game view comparison without and with instancing turn on.