Reproduction steps:
1. Create a new project
2. Edit > Project Settings… > Player > Other Settings
3. Disable Auto Graphics API
4. Press “+” in Graphics API section and add one of the Graphics APIs
5. Observe the Console
Actual result: “Shader warning in 'TraceTransparentRays': ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Wambig-lit-shift] at Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader(21) (on d3d11)” warning is thrown
Expected result: No errors or warnings are thrown
Reproducible with: 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with: 6000.0.65f1, 6000.3.2f1
Reproduced on: Windows 10, Windows 11