Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player
3. Observe the Player
Expected result: Three soldiers all visible
Actual result: Two soldiers are visible and the soldier on the right (labeled “Entities + Deformations”) is not visible
Reproducible with: 2022.3.44f1, 6000.0.17f1
Could not test with: 2021.3.43f1 (The required packages are not available for this stream)
Reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
Pixel 8, GPU: Immortalis-G715s MC10, Huawei P40 Lite, GPU: Mali-G52 MP6 (user’s)
Not reproducible on:
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Pixel XL, GPU: Adreno 530 (user’s)
MacOS Buildtime (Metal)
Could not test on:
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
(Observed different than expected or actual result)
Reproducible environment: MacOS 14.5 Sonoma (Intel), MacOS 14.6 Sonoma (M3 (user’s))
Not reproducible environment: No other environment tested
Workaround: Use the Vulkan Graphics API
Notes:
- Htc One M9+, Samsung Galaxy A5 displayed only the left soldier with both Graphics APIs
- Htc 10 displayed the middle soldier in the left one’s position in the OpenGLE3 Graphics API but produced the expected result with the Vulkan Graphics API
- Samsung Galaxy Note9 displayed only the left soldier with OpenGLES3 Graphics APIs in the 6000.0.17f1