How to reproduce:
1. Clone the attached “IN-127063” repository
2. Open “UnityProject” folder as a Unity project
3. Enable “Player → Splash Image → Show Splash Screen” in Project Settings
4. Close the Unity Project
5. Open terminal in the cloned repository
6. Run “make all” command
7. Wait for the command to finish running
8. Open file “XcodeProject/UaaLExample-UIKit/UaaLExample.xcodeproj” in Xcode
9. Build to a device
10. Open the app
11. Observe the device screen
Actual result: Device rendering freezes and “UnityGfxDeviceWorker: signal SIGABRT” is shown in the Xcode
Expected result: The object in the device screen spins
Reproducible with: 6000.3.0a5, 6000.3.2f1, 6000.4.0a5, 6000.4.0b1, 6000.5.0a3
Not reproducible with: 6000.0.64f1 (d4299b69b02d), 6000.3.0a4
Reproducible on: macOS 26.1 (M1 Max)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00631 - iPhone 15 (MTP03QN/A), CPU: t8120, OS: 18.4.1
VLNQA00232 - iPhone 8 Plus (MQ8M2ET/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.7.10
VLNQA00636 - iPad mini (A17 Pro) (MXN83KN/A), CPU: t8130, OS: 18.3.1
VLNQA00295 - iPhone 11 (MWLV2ET/A), CPU: Apple A13 Bionic, GPU: Apple designed, OS: 14.6
Notes:
- Does not reproduce in the Editor
- Edit the Makefile to change the Project version
- FAV version is for iPhone 8 Plus, other devices seem to have different FAV versions
- When downgrading or upgrading versions, inside the Unity project delete Mobile_Renderer, Mobile_RPAsset, PC_Renderer, PC_RPAsset files in Assets/_Example/Settings/URP folder, then click (Assets -> Create -> Rendering -> URP Asset (with Universal Renderer)) and assign the created file in (Edit -> Project Settings... -> Graphics -> Default Render Pipeline)