Not signed in
Copyright © 2026 Unity Technologies
Thank you for reporting a bug to Unity. We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken. We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
How to reproduce:
1. Install Asset Manager package via Package Manager
2. Open Asset Manager Window (Window > Asset Manager)
3. In Asset Manager window, next to “Sort by:” dropdown press on ↓ arrow (button)
4. Observe the Console window
Actual Behaviour: “ArgumentNullException: Value cannot be null.” Error is thrown in the Console
Expected Behaviour: No errors should be thrown in the Console, pressing the button should be unavailable if nothing is selected from the dropdown menu
Reproducible with: 1.7.0 (6000.0.58f1, 6000.2.4f1, 6000.3.0b2)
Tested on (OS): macOS, Sequoia 15.6 (M1)
Full error message:
ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <5d2db19ad08a4bb2aaf46f8684d3674e>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <5d2db19ad08a4bb2aaf46f8684d3674e>:0)
Unity.AssetManager.UI.Editor.Sort.<.ctor>b__8_1 () (at ./Library/PackageCache/com.unity.asset-manager-for-unity@a7a57dade898/Editor/UI/UIElements/Sort.cs:50)
UnityEngine.UIElements.Clickable.Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:289)
UnityEngine.UIElements.Clickable.ProcessUpEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.Vector2 localPosition, System.Int32 pointerId) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:386)
UnityEngine.UIElements.Clickable.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Clickable.cs:253)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:246)
UnityEngine.UIElements.EventDispatchUtilities.HandleEvent_BubbleUpCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement element) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:405)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:334)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:66)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElement (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:615)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:566)
UnityEngine.UIElements.PointerUpEvent.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1652)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:419)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:677)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:545)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:244)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:79)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:33)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)
Sign in to see your voted issues