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Reproduction steps:
Expected result: build doesn’t crash
Actual result: build crashes
Reproducible with: 2020.3.26f1, 2020.3.37f1, 2021.1.19f1
Not reproducible with: 2020.3.25f1, 2021.2.0b1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b4, 2023.1.0a4
Could not test with: 2021.2.0a1, 2021.2.0a21 (either errors in the Console or not being able to connect to localhost in browser)
Reproduced on: Windows 10
Crash error:
Uncaught TypeError: Failed to execute 'start' on 'AudioBufferSourceNode': The provided double value is non-finite.
at Object.playBuffer (build.framework.js:3478:16)
at Object.resume (build.framework.js:3522:9)
at _JS_Sound_SetPaused (build.framework.js:3716:45)
at __ZN4FMOD7Channel9setPausedEb (build.wasm:0x68302)
at __ZN20SoundChannelInstance16UpdatePauseStateEv (build.wasm:0x67d16)
at __ZN11AudioSource16UpdatePauseStateEv (build.wasm:0x7f5ed)
at __ZN12AudioManager23ProcessScheduledSourcesEv (build.wasm:0x8e9a1)
at __ZN12AudioManager6UpdateEv (build.wasm:0x8e631)
at __ZN11AudioModule6UpdateEv (build.wasm:0x8b336)
at __ZZL31InitializeAudioManagerCallbacksvEN36PostLateUpdateUpdateAudioRegistrator7ForwardEv (build.wasm:0x8b252)
at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (build.wasm:0x31bd44)
at __Z17ExecutePlayerLoopP22NativePlayerLoopSystem (build.wasm:0x31bd59)
at __Z10PlayerLoopv (build.wasm:0x31ad99)
at __ZL8MainLoopv (build.wasm:0x318d0b)
at dynCall_v (build.wasm:0xc37f0b)
at Object.dynCall_v (build.framework.js:25643:36)
at browserIterationFunc (build.framework.js:9166:23)
at Object.runIter (build.framework.js:9268:5)
at Browser_mainLoop_runner (build.framework.js:9204:20)
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