Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the “RenderPipelineBrokenAfterChange“ project
2. Open the “SampleScene”
3. Change the “Scriptable Render Pipeline Settings” field from “None” to “New Universal Render Pipeline Asset”
4. Undo step 3
5. Repeat steps 3-4
6. Observe the Console
Expected result: The “OnActiveRenderPipelineTypeChanged” message is logged
Actual result: The “OnActiveRenderPipelineTypeChanged” message is not logged
Reproduced on: macOS 14.4.1 (M1) (by reporter), Windows 11
Not reproduced on: No other environment tested
Notes:
1. The reproduction can be inconsistent and might require multiple attempts of step 5
2. Not reproducible when in Play Mode
3. Full message is provided in the internal comments
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