How to reproduce:
1. Open the attached Project "shaderTest" and load the Scene "New Scene"
2. Enter Play Mode
3. Observe the Console
Expected result: No Errors are thrown in the Console
Actual result: The following Error is thrown:
"Metal: Vertex or Fragment Shader "Universal Render Pipeline/Lit" requires a ComputeBuffer at index 0 to be bound, but none provided. Skipping draw calls to avoid crashing."
Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.7f1, 2023.1.0b3, 2023.2.0a2
Reproduced on:
- MacOS Editor (Intel)
Could not test on:
- Windows (The Project contains a Plugin that does not work on Windows)
Notes: