Unity Issue Tracker - Modifying the position/scale property through "TransformStreamHandle" does not take effect when using Humanoid animation
Closed
UUM-42176
Modifying the position/scale property through "TransformStreamHandle" does not take effect when using Humanoid animation
Unity: Mecanim Animation
As Designed
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Using a transform stream handle on a humanoid character limits the transform to what a humanoid can do, therefore scaling isn't possible.
Reproduction steps:
1. Open project “Repro.zip”
2. Open “Sample” scene
3. Enter Play Mode
4. Select the “Player” GameObject in the Hierarchy
5. Expland the “ModifyBoneTest” component in the Inspector
6. Observe the values of “Bone Value” and “Bone Value For Read” properties
Expected result: the values are the same and the size of the “Player” GameObject's head is twice the size
Actual result: the values are not the same and the size of the “Player” GameObject’s head is normal