In a multi camera setup, setting RenderSetting.customReflectionTexture per camera does not work.
Steps to repro:
- Open attached repro project
- Enter playmode
- Observe that the center portion of the sphere
Expected: Since the reflection swapper is setting the skybox and the reflection texture, it would be expected to see the night sky in the central portion of the sphere.
Actual: The day sky is visible.
Note: Switching to regular forward and disabling one of the reflection probes can give an idea of the expected result as the environment reflection texture is then passed as a local one (remember to enter playmode). See attached image.