Reproduction steps:
1. Open the attached “Physics2DBug.zip” project
2. Open the “SampleScene”
3. Enter the Play mode
4. Select the “Bullet” GameObject from the Hierarchy
5. In the Inspector, find the “Circle Collider 2D” Component
6. Enable the “Is Trigger” property
7. Observe the Game view
Expected result: The green circle disappears after collision
Actual result: The green circle flies over the collider
Reproducible with: 2023.1.0a19, 6000.0.26f1, 6000.1.0a3
Not reproducible with: 2021.3.46f1, 2022.3.52f1, 2023.1.0a18
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Enabling Gizmos in the Game view shows point of collision (before ‘Is Trigger’ is enabled)