Unity Issue Tracker - Shader.worldPosition interferes with drawing of the Shader when using DrawMeshInstanced
Fixed
UUM-6026
Shader.worldPosition interferes with drawing of the Shader when using DrawMeshInstanced
Unity: Shader System
Backport
Open
2019.4.X
Fixed
2022.1.X
2021.3.X
2020.3.X
Won't Fix
2021.2.X
2021.1.X
2021.2 is no longer supported
2021.1 is no longer supported
Reproduction steps:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Enter the Play Mode
4. Click on the "Use Matrix" button
5. Observe the Game View
Expected result: The yellow cubes are still visible
Actual result: The yellow cubes disappear