Steps to reproduce:
- Open any Project on Windows
- Switch the Graphics API to DX12
- Create a Cube Game Object in any Scene and select it
- In the Mesh Renderer Component enable "Contribute Global Illumination"
- In the Mesh Renderer Component try toggling the "Acceleration Structure Build Flags"
- Navigate to the Lighting Window (Window > Rendering > Lighting) and Generate Lighting, wait for the generation to finish
- In the Mesh Renderer Component try toggling the "Acceleration Structure Build Flags"
Actual results: "Acceleration Structure Build Flags" option cannot be toggled once the Mesh Renderer has a Lightmap Baked, if it was set to true before Lightmaps were generated, it will stay toggled as true and vice versa
Expected results: "Acceleration Structure Build Flags" option can be toggled regardless if a Lightmap was Baked and assigned to the Mesh Renderer or not
Reproducible with versions: 2023.2.0a13, 6000.0.56f1, 6000.1.16f1, 6000.2.4f1, 6000.3.0b1
Not reproducible with versions: 2022.3.66f1, 2023.2.0a12 (No "Acceleration Structure Build Flags" feature)
Tested on (OS): Windows 11