Steps to reproduce:
1. Create a new Unity project using the Universal 3D Template
2. Create a Cube GameObject in the Hierarchy
3. Add a Button component to the Cube
4. In the Inspector, set Button Transition to Animation
5. Press the Auto Generate Animation button
6. Observe the Console window
Actual results:
The following warnings are thrown in the Console:
- Importer(NativeFormatImporter) generated inconsistent result for asset "Assets/Cube.controller"
- Unexpected call to EndFadeGroup! Make sure to call EndFadeGroup the same number of times as BeginFadeGroup
Expected results: No warnings are thrown in the Console when generating the animation.
Reproducible with versions: 6000.0.76f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0b12, 6000.6.0a7
Tested on (OS): Windows 11, macOS Tahoe 26.4.1 (M1)