Unity Issue Tracker - The Radius Scale option is removed from the Visual Effect Graph Output Particle when Lod is disabled in Particles Options
Fixed
UUM-108679
The Radius Scale option is removed from the Visual Effect Graph Output Particle when Lod is disabled in Particles Options
Unity: Visual Effects
Fixed
6.3.X
6.2.X
6000.2.6f1
6.0.X
6000.0.59f1
Won't Fix
6.1.X
Cancelling 6000.1 ports due to end of life
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/New VFX.vfx” in Visual Effect Graph
3. In the Output Particle Shader Graph Node, observe the option 'Radius Scale'
4. Select the Output Particle Shader Graph Node
5. In Inspector, uncheck Lod
Expected result: “Radius Scale” option remains in the Output Particle Shader Graph Node
Actual result: “Radius Scale” does not exist in Output Particle Shader Graph Node
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Could not test with: 2022.3.62f1 (Output Particle Shader Graph Node does not exist, and Error “Slot :'r'(VFXSlotFloat)of owner 'Random Number'(Random) has invalid link :null(VFXModel)” is present)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Prioritise and Follow this issue
Have a workaround or additional info about this issue?