Steps to reproduce:
- Create a new Unity project using the HDRP template
- Open Package Manager window
- Find and select High Definition Render Pipeline package
- Select “Samples” tab
- Import the Particle System Shader Samples
- Open the "Assets/Samples/High Definition Render Pipeline/17.4.0/Particle System Shader Samples/Scenes/ParticleShaderGraphsSampleScene.unity" Scene
- Enter Play Mode
- Observe the Console window
Actual results: "BoxCollider does not support negative scale or size." warning is thrown
Expected results: No warnings are thrown
Reproducible with versions: 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3
Tested on (OS): MacOS Silicon Tahoe 26.0.1
Notes:
- Seems that the “Background” GameObject has a Box Collider with negative scale values, no warnings are thrown when this GameObject is removed