Reproduction steps:
1. Open the attached project “ShadowmaskBlend”
2. Open Scene “Assets/OutdoorsScene.unity”
3. In the Hierarchy, select the “Sky and Fog Volume”
4. In the Inspector, modify the “Max Distance” property under the Volume component’s Shadow Override
5. Observe the Scene view
Expected result: Realtime shadows and baked shadows blend without leaving unshadowed marks
Actual result: There is a ring of unshadowed area at the outermost cascade
Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: No reproduction with URP