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Actual results: Console displays "NullReferenceException: Object reference not set to an instance of an object" error
Expected results: No error in the Console view
Reproducible with versions: 6000.3.10f1, 6000.4.0b10, 6000.5.0a8
Tested on (OS): macOS - Tahoe 26.3
Notes: Full error
NullReferenceException: Object reference not set to an instance of an object UnityEditor.Search.SearchView.GetDefaultAction (UnityEditor.Search.SearchSelection selection, System.Collections.Generic.IEnumerable`1[T] items) (at /Users/bokken/build/output/unity/unity/Modules/QuickSearch/Editor/UITK/SearchView.cs:686) UnityEditor.Search.SearchBaseCollectionView`1[T].OnKeyNavigation (UnityEngine.UIElements.KeyDownEvent evt) (at /Users/bokken/build/output/unity/unity/Modules/QuickSearch/Editor/UITK/SearchBaseCollectionView.cs:344) UnityEditor.Search.SearchGlobalEventHandlerManager.HandleGlobalEventHandlers[T] (UnityEditor.Search.SearchGlobalEventHandlerManager eventManager, T evt) (at /Users/bokken/build/output/unity/unity/Modules/QuickSearch/Editor/UITK/SearchGlobalEventHandlerManager.cs:106) UnityEditor.Search.SearchWindow.HandleKeyboardNavigation (UnityEngine.UIElements.VisualElement target, UnityEngine.UIElements.KeyDownEvent evt, UnityEngine.Event imguiEvt) (at /Users/bokken/build/output/unity/unity/Modules/QuickSearch/Editor/UITK/SearchWindow.cs:241) UnityEditor.Search.SearchWindow.OnGlobalKeyDownEvent (UnityEngine.UIElements.KeyDownEvent evt) (at /Users/bokken/build/output/unity/unity/Modules/QuickSearch/Editor/UITK/SearchWindow.cs:200) UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:64) UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:245) UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:179) UnityEngine.UIElements.EventDispatchUtilities.DispatchToFocusedElementOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:509) UnityEngine.UIElements.KeyboardEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/KeyboardEvents.cs:265) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:420) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:216) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:723) UnityEditor.UIElements.EditorEventDispatchUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.Event eventInstance) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorEventDispatchUtility.cs:89) UnityEditor.UIElements.DefaultWindowBackend.ProcessEvent (UnityEngine.Event e) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs:114) UnityEditor.GUIView.ProcessEvent (UnityEngine.EntityId entityId, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
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