Unity Issue Tracker - Canvas type ShaderGraph Materials are not updated in the Scene when they use the Mask Component
Closed
UUM-109472
Canvas type ShaderGraph Materials are not updated in the Scene when they use the Mask Component
Unity: ShaderGraph
Won't Fix
6.2.X
6.1.X
6.0.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the “MaskedImagesBug.zip“ project
2. Open the “OutdoorsScene“
3. Focus on the Game view
4. Select the “Shaders/CanvasShader“ material
5. Change the “Glow“ parameter
6. Observe the Game view
Expected result: The right image is the same as the left
Actual result: The right image is not updated
Reproducible in: 2023.3.0a2, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Could not test in: 2022.3.63f1 (No “Canvas“ Material option in the ShaderGraph), 2023.1.0a1, 2023.2.0a1 (ShaderGraph issues)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
Bug is reproducible in other Render Pipelines
The shader is using the “Canvas“ material type
Saving the scene will update the material
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