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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproducible with:
1. Open the attached “IN-112991.zip” project
2. Open the “Bug” Scene
3. Enter Play mode
4. Observe the moving Spot Light on the Cube
Expected result: The light is visible from all angles
Actual result: The light is not visible at specific angles, which produces a flickering effect
Reproducible with: 2023.2.0b1, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Couldn’t test with: 2023.1.0a1 - 2023.2.0a22 (Various issues preventing reproduction)
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environments tested
Notes:
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