How to reproduce:
1. Open the “GPUOcclusionCullingShaderError.zip“ project
2. Open the “GPUOcclusionCullingError“ Scene
3. Select the “WhiteLeftCurtain“ and press F to focus on it
4. Observe the GameObject in the Scene view
5. Zoom out in the Scene view
6. Observe the GameObject in the Scene view
Expected Results: The geometry with the shader applied is rendered correctly with GPU Occlusion Culling enabled
Actual Results: The geometry glitches when zooming in and out of the scene view
Reproducible in: 6000.0.25f1, 6000.0.57f1, 6000.2.3f1, 6000.3.0a4
Could not test in: 2023.1.0a1 (GPU Occlusion Culling is not featured in this version), 6000.3.0b1 (upgrading the project causes rendering failure and a conversion error)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested