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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproduction steps:
1. Open the attached “PenInputBug“ project
2. Build the project for the Android platform
3. Run the application on an Android device with multiple touch screens (e.g. foldable devices)
4. On the device, press the button at the top of the screen
Expected result: The button reacts to the click on all the device’s touch screens
Actual result: The button does not react on one or all of the device’s touch screens
Reproducible with: 1.11.2 (6000.0.35f1), 1.14.2 (6000.0.35f1, 6000.0.56f1, 6000.2.1f1, 6000.3.0a5)
Reproducible with these devices:
VLNQA00363, Samsung Galaxy Z Fold 2, OS: 12, CPU: Snapdragon 865 SM8250, GPU: Adreno 650
VLNQA00411, Samsung Galaxy Z Fold 3 5G, OS: 11, CPU: Snapdragon 888, GPU: Adreno 660
Google Pixel 9 Pro Fold (By user)
Lenovo Tab Plus (By user)
Not Reproducible with these devices::
VLNQA00639, Samsung Galaxy S25, OS: 15, CPU: Snapdragon 9 Elite, GPU: Adreno 830
VLNQA00407, Samsung Galaxy Z Flip 3 5G, OS: 12, CPU: Snapdragon 888, GPU: Adreno 660
VLNQA00123, Google Pixel 2 XL, OS: 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno 540
Note: Although Lenovo Tab Plus does not have second touch screen, Input Debugger shows that it has two screens
Workaround: Enable Auto-Switch option in the InputManager’s Player Input Component
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