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Steps to reproduce:
1. Install Windows SDK 10.0.26100
2. Create a Unity project with UWP platform extension
3. Install Burst into the project from Package Manager
4. Attempt to build for UWP , Observe Error
Actual results:
Build Fails with the following error. Editor logs also attached to this ticket:
Building Library\Bee\artifacts\UWPPlayerBuildProgram\AsyncPluginsFromLinker failed with output: UnityEditor.Build.BuildFailedException: Burst compiler (1.8.16) failed runningstdout: Starting 1 library requests Info: LINK : fatal error LNK1181: cannot open input file 'ucrt.lib'Error: Burst internal compiler error: Burst.Compiler.IL.Aot.AotLinkerException: Non 0 exit code | The native link step failed. Check previous exception in the log - linker command line : "C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.40.33807\bin\Hostx64\arm\link.exe "@C:\\Users\\jackgriffiths\\AppData\\Local\\Temp\\tmpFAC3.tmp""LINK : fatal error LNK1181: cannot open input file 'ucrt.lib'
Expected results:
Build Succeeds - as it does with older versions of the Windows SDK
Reproducible with versions:
Windows SDK : 10.0.26100.0
Editor Versions : 2021.3.40f1 (Package version 1.8.16) , 2022.3.37f1 (Package version 1.8.16) & 6000.0.11f1 (Package version 1.8.16)
Not reproducible with versions:
Windows SDK : 10.0.22621.0
Tested on (OS): Windows Machine (Only applicable as this is Windows SDK)
Notes:
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