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This issue is already fixed in Burst 1.8.4.
How to reproduce:
1. Open the "burst_build_failure" project
2. Build the project for the Windows platform
Expected result: project successfully builds
Actual result: building process is interrupted by Burst errors
Reproduced: 1.6.6 (2021.3.22f1), 1.7.2 (2021.3.22f1), 1.8.0 (2021.3.22f1), 1.8.3 (2021.3.22f1)
Could not test with: 2020.3.46f1 (could not resolve scripting errors)
Fixed in: 1.8.4 (2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8)
Reproduced on: Windows 10 (by reporter), Windows 11
Could not test on: macOS Ventura 13.0 (M1), Ubuntu 20.04 (could not resolve scripting errors)
Build failure log #1:
Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker: Failed to find entry-points: UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Build failure log #2:
Building Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker failed with output: UnityEditor.Build.BuildFailedException: Burst compiler (1.8.3) failed running
Build failure log #3:
Build completed with a result of 'Failed' in 149 seconds (148652 ms) 2 errors UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Notes:
1. WebGL builds indefinitely - one build took over 1 hour and it still did not finish building
2. The WebGL building process hangs on “Linking build.js (wasm)”
3. When the building process is canceled, a zombie process lingers - “wasm-ld.exe”. This process ends up hogging more and more memory over time
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