Reproduction steps:
1. Open the user’s attached project
2. Open Assets/Scenes/SampleScene
3. Build the project for macOS
4. Open the built project and make sure it’s in fullscreen mode
5. Click on the button in the center several times, while not moving the mouse
6. Observe the values in the bottom left corner
Expected result: Both Legacy and new Input System updates mouse position after screen resolution change
Actual result: New Input System doesn’t update mouse position after screen resolution change
Reproducible with: 1.0.0-preview.7(2020.3.37f1), 1.4.1 (2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0a19, 2023.1.0a3)
Could not test with: 0.2.8-preview and lower because of compiler errors (Library/PackageCache/com.unity.inputsystem@0.2.8-preview/InputSystem/InputSettings.cs(5,7): error CS0138: A 'using namespace' directive can only be applied to namespaces; 'PlayerLoop' is a type not a namespace. Consider a 'using static' directive instead), 1.0.0-preview.6 and lower because the button was unclickable
Reproducible on: macOS 12.4
Not reproducible on: Windows 10