How to reproduce:
1. Open the attached “IN-144090” project
2. Open the scene “SampleScene”
3. Ensure Burst compilation is enabled in Jobs → Burst → Enable Compilation
4. In the toolbar, click Test → Log struct size
5. Observe the Console
6. Enter Play mode
7. Observe the Console
Actual result: Burst reports a different struct size than C#/Mono, and when iterating over the component, the value is mismatched
Expected result: Burst reports the same struct size as C#/Mono, and the component value is read correctly
Reproducible with: 1.8.13 (6000.0.0f1), 1.8.29 (6000.0.0f1, 6000.6.0a6)
Reproducible on: Windows 11
Not reproducible on: No other environments tested