Unity Issue Tracker - OnActiveBuildTargetChanged is not called when changing the build platform
Closed
UUM-65406
OnActiveBuildTargetChanged is not called when changing the build platform
Unity: Content Build
Won't Fix
6.0.X
2023.3.X
2023.2.X
2022.3.X
2021.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the “IActiveBuildTargetChanged“ project
2. Open Build Settings
3. In the Build Settings, select a different platform and click on “Switch Platform“
4. Observe the Console
Expected result: Log message infroming about the changed build target is seen
Actual result: No Log message is seen