Unity Issue Tracker - GameObject Prefab Overrides are not retained when Rigidbody Components are added in Prefab mode
Closed
UUM-56421
GameObject Prefab Overrides are not retained when Rigidbody Components are added in Prefab mode
Unity: Scene Management
Won't Fix
2023.3.X
2023.2.X
2023.1.X
2022.3.X
Feature Request
6.0.X
Currently "Unused Overrides" is not implemented for added Components/GameObjects. I think this should be fixed because it looks like an incomplete feature, but it's risky before the release
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
This Unity version will no longer be receiving patch updates.
How to reproduce:
1. Open the “PrefabOverrideRetainIssue“ project
2. Open the “SampleScene”
3. Open the “Terraformer_TESTER“ Prefab in the Project window
4. In the Hierarchy select the “Left_Foot_IK” GameObject and in the Inspector add the “Rigidbody” Component
5. Save the Prefab and return to the scene
6. In the Hierarchy select the “Terraformer_TESTER“ GameObject
7. In the Inspector observe the Overrides list
Expected result: The Overrides list shows the “Rigidbody” Component of “Left_Foot_IK” GameObject
Actual result: The Overrides list is empty
Reproduced with: 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14
Could not test with: 2021.3.32f1 (Overrides are not shown)
Reproduced on: Windows 11
Not reproducible on: No other environment tested
Note: When adding the “Rigidbody” Component to the “Terraformer_TESTER“ GameObject the expected result is achieved
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