How to reproduce:
- Open the “Reproductions.zip“ project
- Open the “SampleScene“
- Create a “UI Document” GameObject in the Hierarchy
- Assign the appropriate Panel Settings and “WindowTemplate“ UXML as Source Asset
- Unpause the Play Mode
- Slowly resize the Game view horizontally and observe the header bar at the top
Expected result: All pixels are always rendered
Actual result: Sometimes 1 or more pixels fail to render when the Game view is at a certain width
Reproducible in: 2023.1.0a1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The pixels are not the physical screen pixels, but the pixels that are rendered by the UI Toolkit
- The behavior can be observed in the UI Builder window as well
- Reproducible in Play Mode, but not reproducible in the Player
- The issue can be tedious to reproduce, but it will almost always reproduce