Reproduction steps:
1. Open the user's attached project
2. Right-click in the Scene Hierarchy, select "Effects -> Water System"
3. Select the "Water System" asset
4. In the Inspector, check "Volumetric Lightning" On or Off
Expected result: Volumetric lighting is turned on or off
Actual result: The Editor crashes
Reproducible with: 2021.3.7f1, 2022.2.0b3, 2023.1.0a4
Couldn't test with: 2020.3.37f1 (The required asset does not seem to function)
Reproduced on: macOS 12.4 (Intel)
Stacktrace:
#0 0x007ff81594100e in __pthread_kill
#1 0x007ff8158c2d24 in abort
#2 0x007ff815933082 in abort_message
#3 0x007ff815932ab2 in __cxa_deleted_virtual
#4 0x00000111e9aae1 in Camera::AsyncCompileSelectionShaders(RenderNodeQueue const&, dynamic_array<core::pair<Material*, int, false>, 0ul>&) const
#5 0x00000111e9a1bf in Camera::DoRenderSelected(RenderNodeQueue const&, bool, Camera::RenderFlag, Camera::OutlineMode) const