How to reproduce:
1. Open the “IN-83526_repro“ project
2. Double-click the “Water Sampler.vfx“ asset
3. In the VFX graph connect the Update Particle and Output Particle nodes
4. Observe the Console
Expected result: No errors are thrown
Actual result: Compute shader error is thrown
Reproducible with: 6000.0.18f1
Could not test with: 2021.3.43f1, 2022.3.45f1 (Sample Water Surface nod is not available)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Error: Compute shader ([Water Sampler] [System (1)] Update Particle): Property (_WaterDisplacementBuffer) at kernel index (0) is not set