Steps to reproduce:
- Make sure you have the latest Unity 6000.1 installed, with the Android module too
- Create a new project with the Universal 3D template
- Add a cube to the scene and save the scene
- Switch to the Android platform
- Switch BACK to Standalone
Actual results: Hundreds of warnings in the console. They can be cleared, but they keep spamming afterwards too.
Property (urp_ReflProbes_BoxMin) exceeds previous array size (64 vs 32). Cap to previous size. Restart Unity to recreate the arrays.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Property (_AdditionalLightsLayerMasks) exceeds previous array size (256 vs 32). Cap to previous size. Restart Unity to recreate the arrays.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Expected results: No warning in the console
Reproducible with versions: 6000.1.0a2, 6000.1.0b2, 6000.0.35f1, 6000.0.27f1
Not reproducible with versions: 6000.0.26f1
Tested on (OS): Windows 11
Notes:
- for newer versions, these repro steps would lead to a crash, when closing the editor, but the crash is inconsistent for me.