Reproduction steps:
1. Open the attached “BugRepro” project
2. Select the “Assets/New Scriptable Object With Sprite References.asset” asset
3. Select the “Asset Reference Atlased Sprite” field in the Inspector window
4. Click on the selector to open the list of atlased sprites
Expected result: The select dialogue should show the “Assets/Sprites/Smile.png” asset because it is packed in the “Assets/SpriteAtlasContainingIndividualSpriteInAddressables.spriteatlasv2” atlas
Actual result: The select dialogue does not list any sprites that are packed within the atlases
Reproducible with: 2022.1.0a11, 2022.3.33f1, 6000.0.7f1
Not reproducible with: 2021.3.39f1
Couldn't test with: 2022.1.0a10 (Could not resolve compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Could not find regression point due to errors