Unity Issue Tracker - Light Probe Group Visualizations are still shown when Probe Volumes are enabled
Fixed
UUM-33050
Light Probe Group Visualizations are still shown when Probe Volumes are enabled
Unity: HD RP
Fixed
2023.2.X
2023.1.X
2022.3.X
Won't Fix
2023.3.X
This was fixed in a previous version.
Verified as fixed with new type and typesetting
Verified as fixed in latest 2022.3/staging
Repro:
Create a project using 2023.1.0b11 and HDRP
Ensure that the Light Probe system is set to "Light Probe Groups" from the assigned render pipeline asset
Create a Scene and a basic Light Probe Group
Ensure that "Light Probe Visualization" is enabled from Workflow Settings in the Lighting Window
Generate Lighting to see the visualizations
Now go to the assigned render pipeline asset and change Light Probe System to "Probe Volumes"
Generate lighting again
Observed:
Light Probe Group visualizations are now shown on-top of the Probe Volume system, which is incorrect.
In complex Scenes, the additional debug overlay can make the Scene unreadable
The UI to disable the visualizations is automatically hidden when Probe Volumes re enabled, meaning that the debug view cannot easily be disabled
Notes:
"Likely no check for SupportRenderingFeatures.overridesLightProbeSystem in the rendering code in LightProbeVisualization.cpp. I think this particular visualization starts in DrawLightProbeGizmoImmediate. It all happens on C++ side"
This issue is already fixed on the URP side, so is HDRP specific.
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