Not signed in
Copyright © 2026 Unity Technologies
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Create project Unity project using High Definition 3D Template
2. Create VFX Asset in Project window (Window > Visual Effects > Visual Effect Graph)
3. Open VFX Asset
4. In Blackboard > Properties add Uint property
5. Expand the Property and change Mode to Enum
6. Change Enum Values order by putting 1 - One, above 0 - Zero
7. Observe the “Value” dropdown field in the Property
Actual results: changing Enum Values order causes “Value” field to expand
Expected results: changing Enum Values order should not affect other UI elements in Uint property
Reproducible with versions: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Tested on (OS): macOS Silicon, Tahoe 26.0 (M1)
Sign in to see your voted issues