- Create a built-in project
- Create three 3d cubes in the scene and save scene in the project
- install URP package via package manager
- Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
- Checkmark Rendering Settings. Press "Scan". Then "Convert"
- Checkmark Material Reference Converter. Press "Scan"
- Observe the naming of Material Reference Converter
Actual results: Naming for each 3d cube is the same
Expected results: Naming for each 3d cube is the different. Perhaps Name Scene + GameObject Name be a good result?
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Reproducible with versions: 6000.5.0a5
Not reproducible with versions: 2023.3.0b10, 2022.3.62f1