#0 0x0000010499f3e0 in PPtr<Mesh>::operator Mesh*() const
#1 0x00000106d12854 in Unity::Cloth::EnsureMeshDataUptoDate()
#2 0x00000106d127f8 in Unity::Cloth::GetPositions()
#3 0x00000106d23ae8 in Cloth_Get_Custom_PropVertices(void*, BlittableArrayWrapper&)
#4 0x0000037e7373c0 in (wrapper managed-to-native) UnityEngine.Cloth:get_vertices_Injected (intptr,UnityEngine.Bindings.BlittableArrayWrapper&) [{0xc5907def8} + 0x68] (0x37e737358 0x37e737418) [0x17c242a80 - Unity Child Domain]