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UITK graphics code has been modified to ensure that inverse culling is reverted before rendering UI elements when rendering them as overlays.
How to reproduce, option 1, if you are comfortable getting a Unity project running from the attached zip folder:
How to reproduce, option 2, if you already have ARFoundation-Samples cloned on your computer, or if it is just easier than trying to make the Bugreport.zip project run (which was made on an old version of Unity). The branch "origin/tmp/arfb-380-ui-toolkit-built-in-pipeline" contains a project set up with UI toolkit elements already added to the "SimpleAR" and "FaceTracking/FaceMesh" scenes, with the Universal Render Pipeline package removed, and the built-in renderer enabled.
Expected result: Elements of UI Toolkit are displayed
Actual result: Elements of UI Toolkit aren’t displayed (reference attached screenshots)
Reproducible with: 4.2.7, 5.0.3 (2021.3.16f1), 5.0.3 (2022.2.2f1, 2023.1.0a25), 6.0.0 (2023.3+)
Couldn’t test with: 5.0.3 (2020.3.44f1) (AR Foundation Package errors after downgrade)
reproducible with these devices:
Samsung Galaxy Z Flip3 5G (SM-F711B), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy S22 (SM-S901B), Android 12, CPU: Exynos 2200, GPU: Ltd.
Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Samsung Galaxy S21 Ultra (SM-G998U), Android 13
Not reproducible with these devices:
iOS (user’s information)
Couldn’t test with these devices (the camera didn’t change facing direction):
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Note: You can still press buttons, even when they aren't visible
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