Blend direction with ArcSphere makes particles disappear
Comes with new ArcSphere integration
Repro steps:
- Open unity and create a new VFX Graph
- Create a set positon Arcsphere block in initialize context
- Change the direction composition of the sphere block to "blend"
Expected: Particle's Direction blends
Hapenning: Particles disappear
Errors in console:
-Shader error in '[New Graph 1] [System] Initialize Particle': 'lerp': no matching 3 parameter intrinsic function; Possible intrinsic functions are: lerp(float|half|min10float|min16float, float|half|min10float|min16float, float|half|min10float|min16float) at kernel CSMain at 1.vfx(106) (on d3d11)
-Shader error in '[New Graph 1] [System] Initialize Particle': undeclared identifier 'blendDirection' at kernel CSMain at 1.vfx(106) (on d3d11)
-[New Graph 1] [System] Initialize Particle.compute: Kernel at index (0) is invalid