Reproduction steps:
1. Open the Task Manager
2. Open the attached “Test Project” project
3. Open the “MonoScene” Scene
4. Enter the Play Mode
5. Press the “Button” GO in the Game View
6. Observe the “Unity Editor” Task in the Task Manager
7. Open the “Physics/Ecs/FlockerPhysicsSystem” Script
8. Change line 14 from “RefRO” to “RefRW”
9. Repeat steps 4-6
Expected result: The Editor maintains regular usage of Memory
Actual result: The Editor starts using a high amount of Memory
Reproducible with: 1.0.0-pre.44, 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Not reproducible with: 1.0.0-pre.15 (2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Couldn’t test with: 2020.3.47f1, 2021.3.23f1 - No support for “Entities Graphics” package
Reproducible on: Windows 10