Unity Issue Tracker - Floating Windows opened when not in full-screen will be inaccessible when toggling full-screen mode
Closed
UUM-79560
Floating Windows opened when not in full-screen will be inaccessible when toggling full-screen mode
Unity: Editor Window Management
MacOS
As Designed
6.0.X
2022.3.X
2021.3.X
macOS doesn't have the same focus pattern as Windows. Your floating windows get behind the main editor window and can be retrieved using
Window > Bring All to Front or the macOS shortcut to cycle windows (on an english keyboard, it's "CMD + ~").
Steps to reproduce:
Open a Unity Project
Ensure the Editor is not in full-screen
Create a floating Editor Window (for example, drag the Game Window out from being docked
Put the Editor into full-screen mode using the green circle at the top left
Actual results: The floating Editor Window is lost to the Editor and is inaccessible until you exit full-screen mode.
Expected results: The floating Editor Window will bring itself forward when the Editor enters full-screen.
This is how it works when you open a floating Editor Window while already in full-screen. Even if you exit full-screen and re-enter full-screen, the Editor Window will adapt itself and bring itself to the forefront.
Reproducible with versions:
6000.0.19f1 (MacOS)
2022.3.46f1 (MacOS)
2021.3.43f1 (MacOS)
Not reproducible with versions:
Any version (Windows)
Can’t test with versions: -
Tested on (OS): MacOS Silicon
Notes:
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