In the Hierarchy window create the "Cube" and the "Sphere" gameObjects;
Observe that the "Cube" gameObject has the "Cube (Mesh Filter)" component;
Observe that the "Sphere" gameObject has the "Sphere (Mesh Filter)" component;
In the Hierarchy window select the "Cube" and the "Sphere" gameObjects;
Inspect the Inspector window;
Expected results: The Mesh Filter component is shown as "-" or something else, which identifies that the two Mesh Filters are different
Actual results: The Mesh Filter component HEADER Still shows Sphere.
Notes:
Tested on macOS;
Images of the issue are attached below;
Reproducible in Unity 2020.3.42f1, 2021.3.14f1, 2022.1.22f1, 2022.2.0b12 and 2023.1.0a20
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