Unity Issue Tracker - The values for "Levels" and "Included DLLs" are consistently zero in the Editor.log build report when the project is built
Closed
UUM-56321
The values for "Levels" and "Included DLLs" are consistently zero in the Editor.log build report when the project is built
Unity: Build Systems
Won't Fix
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
2021.2.X
2021.2.0a13 onwards
Fixing this in the new incremental build pipeline would be costly. Both implementation wise as well as affecting performance. Since very few users seem to depend on this feature we opted to remove the data rather than fixing it.
Reproduction steps:
1. Open the “FAV_repro_NewUnityDefaultProject“ project
2. Open the Build Settings window
3. Build project
4. Open %LOCALAPPDATA%\Unity\Editor\Editor.log file
5. Observe Build Report
Expected result: Usage values of Levels and Included DLLs categories are not 0.0 kb
Actual result: The usage values for the Levels and Included DLLs categories are consistently 0.0 kilobytes