Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and Run the Player (File > Build And Run)
3. Observe the Player
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 2021.3.11f1
Reproducible on: Windows 10 (user's), Windows 11 (user’s)
Not reproducible on: macOS Sonoma 14.3.1 (Intel), Windows 10 Enterprise 21H2
Notes:
- The issue could not be locally reproduced by the CQA
- The user’s reported findings:
a crash occurs regardless of the selected build platform
a crash occurs on both the 2021.3 & 2022.3 LTS versions
a blank project builds correctly
reinstalling both Unity and Windows did not solve this issue
First few lines of the stack trace:
0x00007ff60c23a7a2 (Unity) ResolveInstanceIDMapping
0x00007ff60c225dd9 (Unity) BuildingPlayerOrAssetBundleInstanceIDResolveCallback
0x00007ff60ae0d8f9 (Unity) TransferPPtr<StreamedBinaryWrite>
0x00007ff60ccd9eae (Unity) AnimatorController::TransferRuntimeData<StreamedBinaryWrite>
0x00007ff60b592f0b (Unity) SerializedFile::WriteObject
0x00007ff60b57c91b (Unity) PersistentManager::WriteFile